Feats

New Feats

Feats for Firearms

Agile Gunslinger*
Benefit: You can treat any one-handed firearm as an off-hand weapon, and you can reload it one-handed. When you are wielding two one-handed firearms, you can reload both with a single action.

Firearm Casting*
Benefit: You can use a firearm as an implement.

Firearm Expertise*
Benefit: You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a firearm. This bonus increases to +2 at 11th level and +3 at 21st level.
Also, you ignore partial cover and superior cover with implement or weapon attacks you make with a firearm.

Firearm Mastery*
Prerequisite: 21st level
Benefit: When you make a ranged attack with a firearm, you can score a critical hit on a roll of 19-20.

Guarded Shot*
Prerequisite: Proficiency with light or heavy shields
Benefit: When you are using a shield and make a weapon attack with a one-handed ranged weapon, you do not provoke an opportunity attack.

Lethal Aim*
Prerequisites: 11th level
Benefit: You treat all firearms as high crit weapons.

Sneaky Marksman*
Prerequisite: Rogue, Sneak Attack class feature
Benefit: You can gain the benefits of Sneak Attack when you make a weapon attack with a firearm and you have proficiency with that weapon, and you gain proficiency in one military firearm of your choice. In addition, you can use a firearm with rogue powers that require a crossbow

Style Feats

Grim Longarm Style*
Any two-handed firearm
Blah bah blah [fluff].

Grim Longarm Student [Lesser Style]*
Prerequisite: Ranger, rogue, or warlord; proficiency with any two-handed firearm.
Benefit: You gain a +2 feat bonus to Perception checks.
When you are attacking with a two-handed firearm and you have proficiency with that weapon, you also gain the following benefit.
When you attack an enemy with a power associated with this feat, you can target the enemy’s Reflex instead of AC.
Associated At-Will Powers: careful attack (Ranger PH), deft strike (Rogue PH), risky shot (Warlord MP2).

Grim Longarm Scoundrel [Greater Style]
Prerequisite: Rogue, Grim Longarm Student feat.
Benefit: If you are attacking with a two-handed firearm and you have proficiency with that weapon, you gain the following two benefits.
When you hit an enemy with a power associated with this feat and you have not moved since the end of your last turn, you gain a +2 bonus to the damage roll, or a +5 bonus to the damage roll if that enemy is helpless, immobilized, restrained, or slowed.
You can use a power associated with this feat as a ranged power instead of a melee power and you can attack using a firearm instead of a light blade. If a power associated with this feat can already be used as a ranged power, you can use that power in place of a ranged basic attack.

Level Associated Encounter Power Source
3rd Setup Strike PH 120
7th Dismaying Slash MP 78
13th Stunning Strike PH 123
17th Unerring Shot MP2 67
23rd Tendon Tear MP2 69
27th Perfect Strike PH 126

Grim Longarm Sharpshooter [Greater Style]
Prerequisite: Ranger, Grim Longarm Student feat.
Benefit: If you are attacking with a two-handed firearm and you have proficiency with that weapon, you gain the following two benefits.
When you hit an enemy with a power associated with this feat and you have not moved since the end of your last turn, you gain a +2 bonus to the damage roll, or a +5 bonus to the damage roll if that enemy is helpless, immobilized, restrained, or slowed.
When you use a power associated with this feat, you can use your firearm instead of a thrown weapon. If you do so, you use Dexterity instead of Strength for attack rolls and damage rolls. If a power associated with this feat can already be used with a firearm, you can use that power in place of a ranged basic attack.

Level Associated Encounter Power Source
3rd Thwarting Shot MP 47
7th Hunter’s Shot MP 49
13th Knockdown Shot PH 109
17th Blow-Through Assault* MP 53
23rd Hobbling Shot MP 55
27th Skewering Shot MP2 44

  • Only when used as a ranged attack

Grim Longarm Spotter [Greater Style]
Prerequisite: Warlord, Grim Longarm Student feat.
Benefit: If you are attacking with a two-handed firearm and you have proficiency with that weapon, you gain the following two benefits.
When you hit an enemy with a power associated with this feat, you gain a +2 bonus to the damage roll if that enemy is slowed, or a +5 bonus to the damage roll if that enemy is helpless, immobilized, or restrained.
You can use a power associated with this feat as a ranged power instead of a melee power.

Level Associated Encounter Power Source
3rd Battering Command MP2 86
7th Sunder Armor PH 148
13th Denying Smite PH 149
17th Hail of Steel PH 150
23rd Wounding Focus MP 115
27th Warlord’s Doom PH 152

*Created by GreatFrito at the Wizards of the Coast Forums

Feats

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